This skill is no longer maintained in claude-skills. The canonical source is now skills/using-yt-tools/SKILL.md inside the OpeItcLoc03/yt-tools plugin repository, distributed via the OpeItcLoc03/claude-plugins marketplace. Replaces the v0.3.2 fully-Russian SKILL body (~250 lines, 3 flows incl. Locating binaries probe chain + Invoke pattern + Failure modes table) with a short English deprecation stub. Frontmatter changes: - version: 0.3.2 → 0.4.0 (breaking — content reduced to stub, source location moved; pre-1.0 convention: minor bumps cover breaking moves) - description: full English deprecation notice with install command for the plugin replacement; intentionally drops all trigger phrases so this stub cannot double-activate alongside the plugin's bundled skill once the user has installed the plugin. Body: brief pointer prose — why the move, how to install the plugin replacement, what to do with this directory after the plugin install succeeds (delete it), and source pointers to the new repos and design doc. The plugin distribution is the new source-of-truth: bug fixes, new flows, trigger updates ship there. This stub will be removed once enough downstream users have migrated (no fixed timeline; tracked in the yt-tools-distribution review umbrella).
claude-skills
Russian version: README.ru.md.
Joint workshop and storage for Claude skills.
About
A shared workspace where Claude and I author, debug, and ship skills together:
skills/— editable sources (markdown + assets), the source of truthdist/— built.skillarchives for Claude, committed to the repohermes/— Hermes-rollout config:mapping.yamland anymode: manualoverrides underhermes/skills/dist-hermes/— pre-converted Hermes-flavour skill tree, committed (regenerated byscripts/build-hermes.py)scripts/— utilities:build.sh(source →.skill),install.sh(source →~/.claude/skills/),build-hermes.py(source →dist-hermes/).wiki/,.tasks/— working notes and the task board
Quick start
Install skills on a fresh machine
Windows (PowerShell):
git clone <repo> claude-skills
cd claude-skills
bash scripts/install.sh # copies every skills/* into ~/.claude/skills/
# or only specific ones:
bash scripts/install.sh caveman wiki-maintainer
Linux / macOS (bash):
git clone <repo> claude-skills
cd claude-skills
bash scripts/install.sh # copies every skills/* into ~/.claude/skills/
# or only specific ones:
bash scripts/install.sh caveman wiki-maintainer
The install target can be overridden with CLAUDE_SKILLS_DIR=/path bash scripts/install.sh.
install.shworks on Windows under git-bash. A nativeinstall.ps1is on the task board but not yet implemented.
Using skills in projects
Once the skills are installed, the easiest way to wire them into a new
(or existing) project is the project-bootstrap
skill. Tell the agent "bootstrap" or "set everything up" from the
project's folder and it will, in one pass:
- initialize
git(if missing) and write a sane.gitignore - create a starter
README.md - lay out
.wiki/per the Karpathy LLM Wiki pattern (delegated tosetup-wiki) - lay out
.tasks/with the canonical task board (delegated tosetup-tasks) - write
CLAUDE.mdwith skill triggers (use superpowers,use project wiki,use task management system,check across all projects,we're on Windows) - record the skill versions used in
.wiki/concepts/bootstrap-manifest.mdso cross-project layout drift stays debuggable - check whether the official
superpowers@claude-plugins-officialplugin is installed and, if not, print the install command — theuse superpowerstrigger is a no-op without it
Two modes, picked automatically: init for an empty folder, upgrade
for an existing project (the skill only fills the gaps and never overwrites
without explicit confirmation). On upgrade, CLAUDE.md is merged
idempotently — only canonical trigger lines that aren't already present are
appended after explicit confirm, so re-running project-bootstrap after a
template change picks up the new triggers without duplicating the old ones.
Edit a skill
# 1. Edit skills/<name>/SKILL.md (or its assets).
# 2. Push the changes into the live skill folder:
bash scripts/install.sh <name>
# 3. Rebuild the archive (optional, but handy before a commit):
bash scripts/build.sh <name>
Build .skill archives
bash scripts/build.sh # all skills
bash scripts/build.sh caveman # one skill
build.sh uses zip when it's available (Linux/macOS) or delegates to
scripts/build.ps1 via PowerShell (Windows without zip). On Windows you
can also run powershell scripts/build.ps1 directly.
Build for Hermes
The same skills/ are rolled out to Hermes Agent (Nous Research) on factory
Linux machines. The converter reads hermes/mapping.yaml (per-skill
mode / category / replace-rules / skip-list) and writes a Hermes-formatted
skill tree to dist-hermes/, which is committed to the repo.
python scripts/build-hermes.py # regenerate dist-hermes/ from mapping
Every skill in skills/ must have an explicit entry in mapping.yaml
(auto / manual / skip / pending); the build fails on unmapped skills.
Skip and pending entries land in dist-hermes/SKIPPED.md with reasons. Full
design rationale lives in
.wiki/concepts/hermes-skills-rollout-design.md.
Layout
claude-skills/
├── skills/ ← sources (one folder per skill)
├── dist/ ← .skill archives for Claude (committed)
├── hermes/
│ ├── mapping.yaml ← per-skill Hermes-rollout config
│ └── skills/ ← `mode: manual` overrides (Hermes-flavour rewrites)
├── dist-hermes/ ← pre-converted Hermes-flavour tree (committed)
│ ├── <category>/<name>/ ← e.g. software-development/pulling-before-work/
│ └── SKIPPED.md ← skip + pending log (auto-generated)
├── scripts/
│ ├── build.sh / build.ps1
│ ├── install.sh / install.ps1
│ └── build-hermes.py
├── .wiki/ ← design docs, notes
├── .tasks/ ← STATUS.md
├── CLAUDE.md
└── README.md (this file — see README.ru.md for Russian)
For the principles and decisions behind this layout see
.wiki/concepts/repo-layout.md.